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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.13 09:35:00 -
[1] - Quote
Mojo Joo wrote:You cannot tank a ship against tens of destroyers, and don't need to be afk. Actually is nothing you can do if some gankers decide to suicide destroy your faction battleship. Your idea is just that we all need to fly dirty cheap ships to not be killed in hisec by people who not risk anything in the process? Better think again because that is a silly solution.
You can, if you fit properly, antecipatingthat (granted reducign your income per hour a bit) you can make a maraurder tank all the incomming fire before concord kilsl them.
The problem is most misison runners never PVPed and get panicked and forget to do the basics.
Yes it is a bit too easy for ganker. BUt the only reason on my eyes is that battleships in general shoudl have MORE HP (of all type). They pay a LOT on mobility but no where payed back enough in resilience. That is not related altough to high sec gankign, jsut my general feel that Battleship could have a bit more HP. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.13 10:29:00 -
[2] - Quote
Meilandra Vanderganken wrote:Mojo Joo wrote:Meilandra Vanderganken wrote:If you're saying that you can never be 100% safe anywhere in EVE cuz no matter what you do, if ppl can bring enough firepower they can kill you, than you are right. If you have a problem with that I suggest not undocking or better yet: leave the game. That statement may not concur with CCP goal of doing a profitable business... For you is very simple to say that because don't cost you anything, but for CCP every player brought in game mean a lot of moneys spent on advertising (you will see a lot of EVE advert on many websites, and that cost a lot of money...) and their shareholders expect some returns... So from a business perspective, solution for problems meet by players are a bit more complicated than a simple GTFO, right?  If CCP were to make EVE 100% safe (or large parts of it 100% safe) a lot of players would leave too (me for instance). And with EVE's horrible PVE contents it's not very likely they would be able to replace those players with long lasting safe bears, most would very quickly become bored and leave the game again...
The important compromise is that players should be taught, CLEARLY and repeatedly that this might happen, so their own ship being suicide ganked is not the first lesson on the subject.
When most players KNOW what to expect the frustration is smaller.
But I do still think destroyers have too much DPS :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.13 15:35:00 -
[3] - Quote
olimacus wrote:Every single one of these ganks could be avoided by following 2 easy steps.
1. Drop a can on warp-in. EVERY SINGLE TIME.
2. Spam the D-Scan. You have a directional scanner that can actually detect combat probes and 12 thrashers. And, wonder of wonders, you can set it so that it tells you when someone is at the warp-in gate to your mission.
High Security Space is a lie.
Accept it and move on.
Also - for all those wearing 'real' monocles here, Good Show!
They are doing that mostly inside mission? not at gate?
If in misison your suggestion doe not help. Bastion mode.. the mission runner cannot leave... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.13 16:05:00 -
[4] - Quote
Tarsas Phage wrote:olimacus wrote: High Security Space is a lie.
Accept it and move on.
Oh, compared to lowsec and surely nullsec, it's still pretty high in terms of security. However a lot of people seem to automatically equate "High" with "Total" or "Complete" for some resaon. olimacus wrote: Also - for all those wearing 'real' monocles here, Good Show!
word. A lot of the guys they ganked were AFK on gates and silly, inattentive situations like that.
Damm if they do at gates mostly then I cannot lure them by warpign to mission and refit for 8 large smartbombs and fire them after they start to fire? (not even sure this would work.. but the idea makes me giggle)
:P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.13 16:42:00 -
[5] - Quote
Plastic Psycho wrote:Malcolm Shinhwa wrote:Tsobai Hashimoto wrote: If you want relaxing. I think my daughter has hello kitty online..... Or play minecraft....or are creepers banking your sandbox there too?
My 10yr old daughter loves helping me gank miners. She giggles every time she gets to press F1. Parenting: You're doing it right.
I just hope she does not follow the military career. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.13 17:51:00 -
[6] - Quote
Leto Thule wrote:Kagura Nikon wrote:
I just hope she does not follow the military career.
Military service should be mandatory after highschool.
Funny, because all countries that are like that are way more backwards and problematic than countries where military service is a career. I know.. I am in one of those and you learn absolutely NOTHING, just a feeble attempt to make you less able to think.... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.14 09:04:00 -
[7] - Quote
Malcolm Shinhwa wrote:Mag's wrote:Leto Thule wrote:Kagura Nikon wrote:
I just hope she does not follow the military career.
Military service should be mandatory after highschool. This tbh. For many reasons. At least if you want to be a citizen and be able to hold political office or vote. I tried to teach her how to do the full gank. But she just wasn't fast enough to work all the controls before facpo would come along and kill my ganker. So can this thread turn into a "nerf facpo" thread now instead of whatever uselss crap it was before? Its for the children.
Funny.. I would do the opposite.. forbid people that server the military from voting. Here in south america we learned alot how BAD they are as administrators and udnerstanding what a good adminstrator is. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.14 09:06:00 -
[8] - Quote
Leto Thule wrote:Kagura Nikon wrote:Leto Thule wrote:Kagura Nikon wrote:
I just hope she does not follow the military career.
Military service should be mandatory after highschool. Funny, because all countries that are like that are way more backwards and problematic than countries where military service is a career. I know.. I am in one of those and you learn absolutely NOTHING, just a feeble attempt to make you less able to think.... To each their own opinion, but I would urge you to try and understand how good that can be. Military service teaches people respect, discipline, work ethics, integrity, ect. It also provides valuable career training in many cases. It can also teach people the value of working as part of something bigger, seriously the list goes on. I was a cocky little punk before my first encounter with my drill instructor.... you learn your place pretty fast. Society as a whole... in the USA anyhow... could stand to learn a few lessons in boot camp.....
Taht is something PARETN shoudl teach. Its easy to say what you say when you did not live in a country where the military took over command and basically enslaved, tortured, humiliated the civil population. Not Disciplined m no respect. That is not what military teach.. they teach to fear POWER.. of the higher chain of command.
Discipline is somethign you learn at age of 5.. at HOME!
The world is not like US, a country that had the priviledge of starting up with great leaders. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1067
|
Posted - 2014.01.14 13:35:00 -
[9] - Quote
Somethign is wrong.. a Thread in crime an punishment were people are not attacking each others and calling names.
Damm I think we are too disciplined :/ "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1067
|
Posted - 2014.01.14 14:51:00 -
[10] - Quote
Omar Alharazaad wrote:Intelligent discourse without juvenile escalation? If you're not careful you may very well ruin the Carebear Collective's impression that the dwellers of C&P are primarily basement-dwelling sociopaths who's sole existence is driven by the need to drive new players away from the game!
And how you, respectful and stemmed peer, suggests that we solve this dreadful issue? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1072
|
Posted - 2014.01.14 16:51:00 -
[11] - Quote
Leto Thule wrote:"Starship troopers" had the right idea.
"Service guarantees citizenship!"
The problem is.. that is agaisnt democracy and universal suffrage. That means ifyou are a pacifist you are not entitled to your opinion?
If the service woudl be expanded to service to the country, including civil service than ok. But On my eyes, I woudl restrict as in WORK, if you have worked and payed taxes for 4 years, you have a word on how the government should use those taxes. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1072
|
Posted - 2014.01.14 17:31:00 -
[12] - Quote
Leto Thule wrote:Kagura Nikon wrote:Leto Thule wrote:"Starship troopers" had the right idea.
"Service guarantees citizenship!" The problem is.. that is agaisnt democracy and universal suffrage. That means ifyou are a pacifist you are not entitled to your opinion? If the service woudl be expanded to service to the country, including civil service than ok. But On my eyes, I woudl restrict as in WORK, if you have worked and payed taxes for 4 years, you have a word on how the government should use those taxes. Absolutely, and I can get behind either version. (I actually think the movie/book had other definitions of "service" as well, but i digress..) What I AM against is the current belief in the USA that people are OWED something for nothing. Military service is only one route that someone can be an asset to their country... and not to be cliche`... .but JFK did say it best "Ask not what your country can do for you, but what you can do for your country" ect.... And while im not a "pacifist", that doesnt mean im looking for the weapons-hot answer to all problems either. Everyone is always entitled to their own methods and beliefs. Edit: Psycho, you should run for goddamn office. Seriously.
Careful... carefull.. or we might start borderlinign 30' s Germany...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1075
|
Posted - 2014.01.15 09:28:00 -
[13] - Quote
Andski wrote:Mojo Joo wrote:They don't need to manage any criminal flags because they never go under -5 security status, thanks to security tags, and after ganking, all they need to do is to dock their flashy pods for 15 minutes, then just repeat repeat the process...
Is not very easy indeed, but people learn fast, and if you rely just on players incompetence as main fix for game mechanics then something is very wrong... did you know that going from -5 to 0 security status costs a ton of ISK and that security tags are in limited supply? the problem is that you seem to believe that you should be able to fly some shiny faction battleship in hisec with zero risk: those destroyer pilots are clearly showing you the error of your ways mission running is safe enough if you keep an eye out for probes, but abloobloobloo my playstyle
IT is not that expensive. And that is my only complain. I think yes ganking must exist. But using destroyers the cost of doign it is TOO low, even summing the tags eventually used to repay the sec status.
Personally i think there is a fundamental flaw on the crime watch system, you can stop beign a criminal and within second be redeemed tough tags ( money is never a major issue in this game on this scale). I think there shoudl be a grace period, 1 week that you must not do ANY criminal or suspect activity before you can use tags to recover your sec status.
The intent of the system, of allowign someopen to redeem and go back to high sec is mantained, but reducing the recycling of gank characters at will.
I do not promote safety, hell.. my corp is one of the most hated by carebears in high sec, but I think some activities have tooooo small cost considering their huge effect. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1076
|
Posted - 2014.01.15 13:25:00 -
[14] - Quote
Si1viu wrote:The main niche for almost all new players in EVE are the PVE and mining activities. EVE is a very hard game with a very abrupt learning curve, so as new player he cannot go to do PVP before he learn some part from very complex game mechanics, or he will be crushed and killed till he will give up and move to another game. If you want to make them life a hell and cut to chance for a lot of players to get used with this game just for the sake of few hundreds of gankers, then go on.
LIES.. the absolute majority of the successful PVPers and long term players staerted in pvp within a few days of joining the game. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1076
|
Posted - 2014.01.15 14:27:00 -
[15] - Quote
Haedonism Bot wrote:Kagura Nikon wrote:Si1viu wrote:The main niche for almost all new players in EVE are the PVE and mining activities. EVE is a very hard game with a very abrupt learning curve, so as new player he cannot go to do PVP before he learn some part from very complex game mechanics, or he will be crushed and killed till he will give up and move to another game. If you want to make them life a hell and cut to chance for a lot of players to get used with this game just for the sake of few hundreds of gankers, then go on. LIES.. the absolute majority of the successful PVPers and long term players staerted in pvp within a few days of joining the game. I don't know if there are any statistics to justify that, but I have the same impression. I continued to mine/PVE for some time when I was a new player, but I was also joining E-Uni PvP fleets and running around trying to hero tackle war targets within a week of starting the game. My impression is that people who think they need to get all their skills trained up to a certain level before they PvP tend to never feel like they are ready and just keep on PVEing until they get bored and quit. Also, Si1viu, you completely missed the OPs point. He isn't concerned about new players. He is upset because he thinks that new players in cheap ships should not be able to gank older players in expensive faction battleships.
Read the minutes of the last CSM meeting. They state the oens that go deep into PVE, the classical way before doign anythign else usually do not even stay long in game. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1076
|
Posted - 2014.01.15 15:19:00 -
[16] - Quote
Leto Thule wrote:Kagura Nikon wrote: Read the minutes of the last CSM meeting. They state the oens that go deep into PVE, the classical way before doign anythign else usually do not even stay long in game.
I hardly think that the minutes from a CSM meeting would qualify as any type of statistical evidence. LOL CSM anyhow. It depends on the player. I started out as a mission runner. Tried mining, but was so uber-bored by it that I couldnt even stand to make a second trip out to the belts before I was done with it. Moved onto exploration... still thinking i was playing ISK progress quest. It was maybe three months before I got into LEARNING how to pvp with different mechanics and cast away the "skill point requirement" that hedonism bot is referencing (he is spot on with that, btw). It all depends on the player.
Its not a CSM staement.. its a CCP statement.... an no one but CCP can gather such evidence. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1077
|
Posted - 2014.01.15 17:01:00 -
[17] - Quote
Var D'ovoli wrote:Froggy Storm wrote:Just in my small opinion the 'price of death' argument is a systemic problem with MMO's in general. The early games were far more brutal in many ways. I know I am dating myself but I remember a particularly bad night in an eq hell level. Set me back a week or more worth of hard effort. But the games (perceived) value was so much higher because of the invested efforts. Not for it being made easy but because it was hard and there was significant loss.
We as a gaming culture are not doing any favors when we push for ever less value to our time. Yet another +1 I love the fact that you have to spend lots of time learning skills to fly a particular fit on a ship. I also like that to become effective in PVP you have to gain experience by actually fighting. If CCP were to ever make EvE as easy as some of the other MMO's out there (I can think of one in which your vehicle has tracks and armor) it would be a huge waste. Part of the resaon that I love EvE is because it's not "easy" and there is no instant gratification.
Well if eve hat HIT locatiosn like that game.. that would be interesting :) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1078
|
Posted - 2014.01.16 09:28:00 -
[18] - Quote
Capt Starfox wrote:Kagura Nikon wrote:Haedonism Bot wrote:Kagura Nikon wrote:Si1viu wrote:The main niche for almost all new players in EVE are the PVE and mining activities. EVE is a very hard game with a very abrupt learning curve, so as new player he cannot go to do PVP before he learn some part from very complex game mechanics, or he will be crushed and killed till he will give up and move to another game. If you want to make them life a hell and cut to chance for a lot of players to get used with this game just for the sake of few hundreds of gankers, then go on. LIES.. the absolute majority of the successful PVPers and long term players staerted in pvp within a few days of joining the game. I don't know if there are any statistics to justify that, but I have the same impression. I continued to mine/PVE for some time when I was a new player, but I was also joining E-Uni PvP fleets and running around trying to hero tackle war targets within a week of starting the game. My impression is that people who think they need to get all their skills trained up to a certain level before they PvP tend to never feel like they are ready and just keep on PVEing until they get bored and quit. Also, Si1viu, you completely missed the OPs point. He isn't concerned about new players. He is upset because he thinks that new players in cheap ships should not be able to gank older players in expensive faction battleships. Read the minutes of the last CSM meeting. They state the oens that go deep into PVE, the classical way before doign anythign else usually do not even stay long in game. Ehh.. sorta. This is not a single player game. Most players who quit simply burn out due to boredom. Everyone I have ever met IRL who played this game quit because they didn't have fun, because running missions and/or mining wasn't fun. I myself played and quit this game twice before I decided to play despite whatever happens. So, the idea, rather the hope is that through non-consensual PvP other players who would otherwise spend their time running missions, and/or mining solo, or in a small, probably fail highsec corp and would never learn about other mechanics.. making them better players, will see that there are other avenues to experience. This is how I was first introduced into PvP in Eve Online and it's been a great experience ever since for both losses and kills. Now, let's assume we find someone who is a mission runner, right? He gets ganked. There will always be one of two reasons why he got ganked. One, he was afk on a gate and someone/people got bored. Or, he had an expensive ship/fittings.. or both. This is besides the point, however, the point I'm making is.. let's say he wasn't interested in joining the ranks of PvP and he didn't like that experience very much. He should, at the very least, look into why he was targeted and make the necessary adjustments to help reduce the possibility of it happening again. The people who don't do this are the idiots. But from my ganking career in this video game I can say that most people who get ganked do change for the better/learn something about Eve.
But that is the point. If you get into PVP Very soon, you are ready for it, You will not rage quit (at least less likely) when you are ganked. Because you were more in connection with the reality of the game.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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